Animate Object Dnd 5e



How do dnd 5e animate objects work? The object “live” under your command. Within the cast range, specify up to ten non-magic objects that are not held or worn as spell targets. Among them, medium-sized targets are regarded as two objects, large-scale targets are regarded as four objects, and giant targets are regarded as eight objects, and you cannot activate objects larger than the giant. That being said you wanted to know how else to use Animate objects so here is a list of things my DM has let me do.-Clairvoyance cast on the other side of a set of doors, there is an ambush. Animate the doors and have them attack what is on the other side of the room. Icy wall that needs to be climbed next to a port. Animate Objects Objects come to life at your Command. Choose up to ten nonmagical Objects within range that are not being worn or carried. Medium Targets count as two Objects, Large Targets count as four Objects, Huge Targets count as eight Objects. Oct 17, 2012 5e Innovative uses for Animate Objects Animate Objects The most reliable and combat practical use, is to have a string or sack of 10 pitons or daggers to drop on the ground and animate the tiny objects. When you do so, you lose one of the animated creatures created by this spell; whether or not the attack landed. When you use this command you can add more objects, each adding a +1 to the damage, causing you to lose them as well. At 11th level the damage becomes 2d4. Glow: The tiny objects begin to swarm and start to emit dim light in a 15ft.

Manual

  • Level: 5
  • Casting time: 1 Action
  • Components: V, S
  • Range(area): 120 ft
  • Attack(save): None
  • Damage(effect): Creation
  • School: Transmutation
  • Duration: Concentration, up to 1 minute

Animate Objects 5e

Objects become alive at your command. You can choose up to 10 non-magical objects that are not being worn or carried and are within your range. Targets that are medium are count as 2 objects, and if the targets are large and huge, then these are counted as four and eight objects respectively. The targets, that are larger than huge, you cannot animate them. With the spell, each target animates and become the creature under your control. It remains in the creature form until reduced to 0 hit points or until the Animate Objects5e spell ends.

With a bonus action, you will be able to mentally command any creature that you made with this spell and is within the 500 feet of you. In case you control multiple creatures, you can command them all at the same time by giving them same command).

Check Out:

When the creature is in your control, then you decide what action will it take as well as where it will move on its next turn. Moreover, you can give a general command like to protect a specific chamber or corridor. And, in case you don’t give it any command then it will only defend itself from the hostile creatures. Once you give it a command it follows that command until the task is completed.

Animated Object Statistics

SizeHPACStrDexAttack
Tiny2018418+8 to hit, 1d4 + 4 damage
Small2516614+6 to hit, 1d8 + 2 damage
Medium40131012+5 to hit, 2d6 + 1 damage
Large50101410+6 to hit, 2d10 + 2 damage
Huge8010186+8 to hit, 2d12 + 4 damage

An object that becomes a creature with the spell is constructed with hit points, Strength, AC and Dexterity determined by its size. Constitution of animated object is 10, Charisma is 1 and, Intelligence and wisdom are 3. The speed of it is 30 feet. It also has a flying speed of 30 feet. The speed of the animated object is 0 in case it is attached securely to a surface or any other huge object, like chain, bolted to a wall. It only can see within a radius of 30 feet. Animated object returns to its original form when it drops to 0 hit points.

It can make a melee attack against a creature within 5 feet of range on your command. With a bonus attack, it can make a slam attack.

Animated objects dnd 5e

At Higher Levels

Using a spell slot of 6th level allows you to animate 2 additional objects for each slot level above 5th.

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5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Constructs >Animated Objects >

Medium construct, unaligned

Armor Class 12
Hit Points 60 (8d8 + 24)
Speed 30 ft.

Dnd 5e Character Sheet

STRDEXCONINTWISCHA
16 (+3)14 (+2)17 (+3)1 (–5)5 (–3)1 (–5)

SkillsPerception –1
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 9
Languages
Challenge 2 (450 XP)

Special Traits

  • Antimagic Susceptibility. The animated object is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the animated object must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
  • Constructed Nature. An animated object doesn’t require air, food, drink, or sleep.
  • False Appearance. While the animated object remains motionless, it is indistinguishable from a normal object of its type.

Actions

Animate Object Dnd 5e System

  • Multiattack. The animated object makes two Slam attacks.
  • Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Can An Animated Object Be Healed 5e

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux





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