Killing Floor 2 Stalkers



  1. Killing Floor 2 Stalkers Cast
  2. Zed Files | Stalkers - YouTube
  3. Killing Floor 2 Stalker Model
  4. Stalker (Killing Floor 2) - Tripwire Interactive Wiki
  5. Killing Floor 2 Stalker Model Skin
  6. Killing Stalker Anime
  7. Killing Floor 2 Wiki
For the AI counterpart, see Stalker (Killing Floor 2).


The player-controlled Stalker is one of the playable ZEDs in Killing Floor 2's Versus Mode. The Stalker's role in the ZED team is to ambush the Survivors from unusual angles of attack. The Stalkers retains their cloaking ability, but unlike the AI Stalkers, are invisible to Commandos as long as they are not sprinting. Stalkers are also agile and able to quickly somersault repeatedly to avoid gunfires, utilizing hit-and-run tactics with their dodges and invisibility rather than straight up brute force like the other ZEDs.

  • 2Damage Resistance
  • 5Attacks and Moves

Oct 16, 2015 Now for the invisi-bitches. Hope you enjoy! Images courtesy of Tripwire Interactive.

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  3. The Elysium is a holdout-style community-made official Killing Floor 2 map. Is was added in the game as a part of Christmas Crackdown update.

Base Statistics

Stat typeNormal difficulty
Kill Reward30
XP Reward32
Speed (walking)500
Speed (sprinting)700
Health (body)130
Health (head)100

For kill reward calculations read Dosh Mechanics.

Due to Game Conductor mechanics, player-controlled Stalkers have their health modified based on the average level of the Survivor team. Values vary within (x0.85 - x2) range.

Damage Resistance

Player-controlled Stalkers have a wide variety of damage type resistances as well as some weaknesses. They are most notablty weak against SMGs and resistant to Shotgun damage types. Stalkers are also less resistant to damage from certain tier 1 weapons.

Common Modifiers

Stalkers are neutral to Toxic and are significantly resistant to Microwave, Explosive and Piercing damage types.

PiercingSlashingBludgeonToxicFireMicrowaveExplosivesFreezeShellsEMP
Damage Multiplierx0.4x0.75x0.75x1x0.8x0.35x0.2x1x1x1

Stalkers resist to every type of ballistic weaponry except SMGs and are significantly resistant against shotguns.

Sub-machine GunAssault RifleShotgunHandgunRifle
Damage Multiplierx1.1x0.7x0.3x0.4x0.4

Weapon-specific Modifiers

Stalkers are notably vulnerable against Firebug's Caulk n' Burn and heavy (blunt) attacks of Berserker's Crovel Survival Tool.

CaulkBurnHX25EvisceratorCrovel (bludgeon)
Damage Multiplierx1.5x0.5x0.3x1.2
Floor

Killing Floor 2 Stalkers Cast

Stalkers are weak against Commando's AR-15, default 9mm Pistol and Field Medic's HMTech-101 Pistol.

AR15MB500Rem1858Colt1911Medic PistolWinchester9mm
Damage Multiplierx1.2x0.5x0.75x0.65x1.5x0.6x1.6

Hitzones

Stalkers have only one weak spot, which is the head. Although the damage multiplier is miserable.

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Damage Multiplier
Headx1.001
All otherx1

Incapacitation Resistance

Vulnerability mask = (Torso, Head, Legs, Arms, Special).
Stun = (Vulnerability = (0.5, 0.5, 0.1, 0.1, 0.1), Cooldown=3.0, Duration=2.0)
Knockdown = (Vulnerability = (0.5), Cooldown=3.0)
Stumble = (Vulnerability = (0.1), Cooldown=3.0)
GunHit = (Vulnerability = (1.0), Cooldown=0.75)
MeleeHit = (Vulnerability = (1.0), Cooldown=0.5)
Poison = (Vulnerability = (1), Cooldown=5.0, Duration=2.0)
Microwave = (Vulnerability = (0.25), Cooldown=5.0, Duration=2.0)
FirePanic = (Vulnerability = (0.5), Cooldown=7.0, Duration=3)
EMP = (Vulnerability = (2.5), Cooldown=5.0, Duration=3.0)
Freeze = (Vulnerability = (1.0), Cooldown=1.5, Duration=2.0)
Snare = (Vulnerability = (0.7, 0.7, 1, 0.7), Cooldown=8.5, Duration=1.5)
Bleed = (Vulnerability = (0.25))

Attacks and Moves

  • Primary: 2-hit clawing attack, can be done while moving.
  • Primary + Sprint: 2-hit combo consisting of an axe kick followed by a roundhouse.
  • Secondary: Performs a quick somersault kick.
  • Secondary + Sprint:: Claws with arms, then performs a drop-kick, dealing multiple hits.
  • Bash: Evade by quickly somersaulting towards the direction the Stalker is facing.
  • Passive: Automatically cloaks when not attacking, exits cloak upon performing an attack or evade. Unlike AI Stalkers, player-controlled Stalkers remain invisible to Commandos while they are standing still or walking.

Note: Damage values below vary between (x0.7 - x1.31) based on average level of the human team.

  • Heavy attack. Damage - 20. Maximum hit range - 1.8m. Vs doors - x5 more. Cooldown - 1s.
  • Light attacks. Damage - 20. Maximum hit range - 1.8m. Vs doors - x5 more. Cooldown - 0.25s.

Zed Files | Stalkers - YouTube

Damage Scale

  • Heavy attack (running) - x0.5 (2 hits per attack).
  • Heavy attack (walking / stationary) - x0.75 (2 hits per attack).
  • Light attack (running) - x0.75 (7 hits per attack).
  • Light attack (walking / stationary) - x0.75 (2 hits per attack).
  • Light attack and heavy attack (jumping) - x1.
  • Jump attack - x1 (1 hit per attack).

Miscellaneous Information

  • Jump cooldown - 1s. JumpZ - 1100. Dodge cooldown - 0.35s.
  • Player-controlled Stalkers start spawning at the second wave of the normal versus game.
Perks
Specimens
  • Alpha Clot (Rioter
  • VS)
  • Slasher (VS)
  • Crawler (Elite Crawler
  • VS)
  • Stalker (VS)
  • Bloat (VS)
  • Gorefast (VS)
  • Siren (VS)
  • Husk (VS)
  • Scrake (VS)
  • Fleshpound (VS)
  • Bosses ( Patriarch (VS)
  • Abomination(spawn)
  • Matriarch)
Weapons
Berserker
  • Road Redeemer(DLC)
  • Zweihander(DLC)
  • Ion Thruster(DLC)
  • Minigun(DLC)
  • HRG Buckshot (Dual HRG Buckshots)
  • Frost Fang(DLC)
  • Mine Reconstructor(DLC)
  • Blunderbuss(DLC)
  • Spitfire (Dual Spitfires)
  • 1858 Revolver (Dual 1858 Revolvers)
  • M1911 Pistol (Dual M1911 Pistols)
  • HRG Winterbite (Dual HRG Winterbites)
  • .50 Desert Eagle (Dual .50 Desert Eagles)
  • Rhino (Dual Rhinos) (DLC)
  • .500 Magnum Revolver (Dual .500 Magnums)
  • AF2011-A1 (Dual AF2011-A1s)
  • Glock 18c (Dual Glock 18c) (DLC)
  • Mosin Nagant(DLC)
  • Compound Bow(DLC)
  • Riot Shield & Glock 18(DLC)
  • 9mm Pistol (Dual 9mm Pistols)
Maps
  • Holdout (The Descent
  • Biolapse)
  • Endless (DieSector)
  • Summer Sideshow (The Tragic Kingdom(2017)
  • Airship(2018)
  • Steam Fortress(2019))
  • Halloween Horrors (Monster Ball(2018)
  • Ashwood Asylum(2019)
  • Hellmark Station(2020))
  • Twisted Christmas (Krampus Lair(2017)
  • Santa's Workshop(2018)
  • Sanitarium(2019)
  • Elysium(2020))
Updates
  • Content Patch 1&2 (Early Access Content Patch 01
  • Incinerate 'N Detonate Update)
  • Summer Sideshow(2017)
  • Halloween Horrors(2017)
  • Krampus' Christmas(2017)
  • Infinite Onslaught(2018)
  • Treacherous Skies(2018)
  • Monster Masquerade(2018)
  • Season's Beatings(2018)
  • Cyber Revolt(2019)
  • Back & Kickin' Brass(2019)
  • Grim Treatments(2019)
  • Yuletide Horror(2019)
  • Neon Nightmares(2020)
  • Perilous Plunder(2020)
  • Infernal Insurrection(2020)
  • Christmas Crackdown(2020)
Gamemodes
  • Weekly Outbreaks (Boom
  • Beefcake)
Other
Retrieved from 'https://wiki.killingfloor2.com/index.php?title=Stalker_(Killing_Floor_2_VS)&oldid=4185'


The Specimens, also called ZEDs, are the main enemies of Killing Floor and Killing Floor 2. While they are sometimes referred to as zombies, they are, in fact, super-soldier clones created by bioengineering company Horzine Biotech's ex-CEO Kevin Clamley, now known as The Patriarch. There are total of 21 different specimens in Killing Floor 2:

  • 6 lesser ZEDs (Cyst / Alpha Clot / Slasher / Stalker / Crawler / Gorefast)
  • 4 medium ZEDs (Bloat / Siren / Husk / E.D.A.R)
  • 3 large ZEDs (Quarter-Pound / Scrake / Fleshpound)
  • 3 elite variants (Rioter / Elite Crawler / Gorefiend)
  • 5 bosses (Dr. Hans Volter / Patriarch / King Fleshpound / Abomination / Matriarch)

During wave time specimens spawn randomly at pre-determined locations near to the players, providing there is something obscuring the view between all players and the spawn.

Lesser ZEDs

Classified as lesser ZEDs, theClotvariants, Stalkers, Gorefasts and Crawlers are the most common enemies encountered. They mainly serve as both the main strike force and as cannon fodder, while more powerful ZEDs trail behind or among them towards the survivors. The health of these ZEDs does not scale with the game difficulty and player count; however, on harder difficulties, they are likely to sprint more frequently and will execute more powerful attacks and moves.

Killing Floor 2 Stalker Model

Players should never underestimate any of these types of ZEDs. While they are weak on their own, they are never so; all of them swarm in large groups that can overwhelm unaware or unprepared players, resulting in a quick death, especially if backed by more powerful ZEDs.

All lesser ZEDs, except for Gorefasts, are able to spawn from manholes in the ground or vents on ceilings and walls.

Medium ZEDs

Stalker (Killing Floor 2) - Tripwire Interactive Wiki

Classified as medium ZEDs, the Bloat, Siren, Husk, and E.D.A.R are specialized ZEDs that can easily disrupt a group's efforts to survive. These ZEDs are decently tough, and possess special abilities that can cripple or outright deny certain strategies. The health and variety of attacks of these ZEDs will go up as difficulty and player count increases. Many of these ZEDs require their own approach to dispatch, as certain perks and weapons will vary on how to deal with them.

Large ZEDs

Classified as large ZEDs, the Quarter-Pound, Scrake and Fleshpound are the tanks and rending force of the specimen horde. Not only do they have a massive health pool, but they also have extremely powerful attacks and are resistant to most incapacitation techniques, such as fire panic, poison, and stuns. Targeting big ZEDs should always be prioritized by survivors, but intimate knowledge of how they operate, what their weaknesses are, and coordination are essential to defeat them.

Elite Variants

On higher difficulties, Elites, also sometimes referred to as KingZEDs, will spawn in place of their base specimen. There are 3 elite ZEDs that can spawn:

  • Rioters, armored albino Alpha Clots, will 'rally' nearby ZEDs, enraging them and increasing their damage.
  • EliteCrawlers, albino Crawlers, explode into vision-obscuring and damaging gas when killed by means other than a headshot.
  • Gorefiends, dual-bladed and black-skinned Gorefasts, are capable of dealing massive amounts of damage and can tank much more damage.

Bosses

With the exception of certain Weekly Outbreaks and Versus Mode, at the last wave of each game, and for every 5th wave in Endless Mode, players have to face one of the game's bosses as a final challenge. Each boss has their own way of maintaining their health, their own 'stages' to reach when they lose a certain amount of health, can spawn minions to support them, and has differing weaknesses.

  • Hans Volter, an old man wearing a life-support suit that augments his abilities, is equipped with 2 Mkb.42(H) Carbine Rifles, various grenades, and can drain the life of players.
  • The Patriarch, a heavily mutated Kevin Clamley, is equipped with a chaingun-rocket launcher arm and 3 health-regenerating syringers, and is supported by his 'children'.
  • King Fleshpound, an even bigger Fleshpound, can fire a laser beam out of its chest and is supported by Quarter-Pounds.
  • The Abomination, an armored Bloat, wields 2 giant axes and is capable of spawning its own unique minions by consuming any other ZED in its path.
  • The Matriarch, a mutated and augmented Rachel Clamley, wears a robotic battlesuit equipped with an arm cannon and a field emitter and is supported by E.D.A.R.s.

Killing Floor 2 Stalker Model Skin

Versus ZEDs

In Killing Floor 2's Versus Mode players posses unique variants of regular ZEDs. While controlling them players are free to execute all the moves and attacks their regular counterparts have as well as some gamemode-specific attacks. Two of the basic stats of these ZEDs - health and damage are the subject of change via the Game Conductor mechanic.

Killing Stalker Anime

Killing Floor 2 Stalkers

Killing Floor 2 Wiki

Killing Floor 2 Navigation
Perks
Specimens
  • Alpha Clot (Rioter
  • VS)
  • Slasher (VS)
  • Crawler (Elite Crawler
  • VS)
  • Stalker (VS)
  • Bloat (VS)
  • Gorefast (VS)
  • Siren (VS)
  • Husk (VS)
  • Scrake (VS)
  • Fleshpound (VS)
  • Bosses ( Patriarch (VS)
  • Abomination(spawn)
  • Matriarch)
Weapons
Berserker
  • Road Redeemer(DLC)
  • Zweihander(DLC)
  • Ion Thruster(DLC)
  • Minigun(DLC)
  • HRG Buckshot (Dual HRG Buckshots)
  • Frost Fang(DLC)
  • Mine Reconstructor(DLC)
  • Blunderbuss(DLC)
  • Spitfire (Dual Spitfires)
  • 1858 Revolver (Dual 1858 Revolvers)
  • M1911 Pistol (Dual M1911 Pistols)
  • HRG Winterbite (Dual HRG Winterbites)
  • .50 Desert Eagle (Dual .50 Desert Eagles)
  • Rhino (Dual Rhinos) (DLC)
  • .500 Magnum Revolver (Dual .500 Magnums)
  • AF2011-A1 (Dual AF2011-A1s)
  • Glock 18c (Dual Glock 18c) (DLC)
  • Mosin Nagant(DLC)
  • Compound Bow(DLC)
  • Riot Shield & Glock 18(DLC)
  • 9mm Pistol (Dual 9mm Pistols)
Maps
  • Holdout (The Descent
  • Biolapse)
  • Endless (DieSector)
  • Summer Sideshow (The Tragic Kingdom(2017)
  • Airship(2018)
  • Steam Fortress(2019))
  • Halloween Horrors (Monster Ball(2018)
  • Ashwood Asylum(2019)
  • Hellmark Station(2020))
  • Twisted Christmas (Krampus Lair(2017)
  • Santa's Workshop(2018)
  • Sanitarium(2019)
  • Elysium(2020))
Updates
  • Content Patch 1&2 (Early Access Content Patch 01
  • Incinerate 'N Detonate Update)
  • Summer Sideshow(2017)
  • Halloween Horrors(2017)
  • Krampus' Christmas(2017)
  • Infinite Onslaught(2018)
  • Treacherous Skies(2018)
  • Monster Masquerade(2018)
  • Season's Beatings(2018)
  • Cyber Revolt(2019)
  • Back & Kickin' Brass(2019)
  • Grim Treatments(2019)
  • Yuletide Horror(2019)
  • Neon Nightmares(2020)
  • Perilous Plunder(2020)
  • Infernal Insurrection(2020)
  • Christmas Crackdown(2020)
Gamemodes
  • Weekly Outbreaks (Boom
  • Beefcake)
Other
Retrieved from 'https://wiki.killingfloor2.com/index.php?title=Specimens_(Killing_Floor_2)&oldid=5297'




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